BLACK HOLE - CSE 167 - Student: FREDERICK BIRCHMORE
Description
This program attempts to satisfy both the scientist and the layperson by simulating
two separate representations of a black hole. The default representation is not realistic,
though it vaguely resembles a black hole's event horizon, but it attempts to satisfy the
user with a colorful “space tornado” of particles spiraling both down and inward towards
the black hole, which is represented by a solid black sphere. When the “r” key is pressed,
the second black hole is displayed which attempts to satisfy the more science-oriented
user with a slightly more realistic representation of a black hole.
Since placing a black sphere against a black, star-speckled background would be quite
boring, a primitive (ie: simple) particle engine has been implemented in order to
represent the effect of each black hole on nearby matter. Each particle is given a
random “descent” time which will cause it to fall into the black hole either faster with
fewer revolutions (ie: sometimes straight into the black hole), or slower with more
revolutions (more inward spiraling).
BACKGROUND
PROJECT GOALS / CONCLUSION
INSTRUCTIONS
SUMMARY OF KEYS
REFERENCES
IMPLEMENTATION
DOWNLOAD THE PROGRAM
README FILE (just a summary of information already provided)
Screenshots
The following image illustrates the default, imaginary blackhole with large particles and color scheme #1:
This image illustrates the more realistic blackhole with medium-sized particles and color scheme #3:
This is a top view of the imaginary blackhole using color scheme #1 and smaller particles:
This is a side view of the imaginary blackhole using color scheme #3 and many small particles:
This is a side view of the imaginary blackhole using color scheme #4 and medium particles: