Project
#5 - Ray Tracing Scene -
Math 155B
Student:
Joseph Bollish
Comments
Here is my final Project. As you can see we've got a misproportioned room with
a bullet shhhmashing through the right side mirror and towards the left side mirror.
As you can imagine, this is a huge mess of broken mirror shards which allows for
lots of Ray Tracing/Eye-Candy-ing possibilities.
I waged most of the battle on trying to produce a convincing scene. If you aren't
satisfied, too bad, this is what you get. Aside from the beauty, the business
implemented had to include the very neccessary soft shadows and jittered super-
sampling. Yes folks, NO MORE JAGGY EDGES!!! YAY!!! CHA-CHING-BADA-BING-BANG-BOOM. Eh,
it's not that exciting, but it certainly looks nicer than the jaggy predecesor.
With more time, I would have done some cooler stuff like motion-blurrification,
adding more mirror particles, better looking air shockwaves, and other beautification
ideas.
Here's the work in progression...
List
of figures
Here
is my layout of how I wanted the glass to shatter...
Here is an experiment with nurbs surfaces for shockwaves gone uglified
and jaggified...
Here is the scene, no shadows, and jagginess... (~20
seconds full screen)
Here is the scene, soft shadows, and still jagginess... (~2 minutes
full screen)
And
finally, soft shadows, jittered subpixels, and beauty... (~1
hour full screen)