Final Project - Math 155B - Student: Jeffrey Chendra
I made this fantasy abstract scene as my final project. I made three rooms that have different
situations.I implement soft shadow, and antialiasing, bump map function, texture map, and bezier patch.
I was interested with last year's project by Diem Vu, in which he created wave function.
I used his positional function and applied to with Prof. Buss raytracing software.
h(u,v) = A*sin(f*|p-r|)*exp(-|p-r|*a)
where:
*A is the amplitude of the wave
*f is the frequency
*r is the reference point (wave source)
*a is the attenuation factor.
I was inspired by this.
Bump mapping try-out:
My final picture"