Math 155, Winter 2001, UCSD
Computer Graphics

Final Course Project

paul orrungroj

Click on images to see enlargements.


gourad shaded, phong lighting (diffuse component only)


flat shaded, radiosity lighting (cell density = 16384 / face, passes = 1, patch density = look at the picture, refelectivity = 1)

since this is due already this is what i have for now. i stored the patches as a list, which makes it kinda hard to interpolate at the verticies so that's why it's flat shaded. i'll try to store the the patches in an array so i that i can gourad shade and post a couple more pictures with color later today.



gourad shaded, phong lighting (diffuse component only)


flat shaded, radiosity lighting (cell density = 16384 / face, passes = 8, patch density = look at the picture, refelectivity = 68.3%)

the renders from yesterday had too many bugs to list ... the new renderings should be much more accurate although they still exhibit some distortion due to the flat shading and the large patches.