Math 155 - Computer Graphics
U.C. San Diego, Winter-Spring 2001
Instructor: Sam Buss
Resources on the web for OpenGL:
GLUT 3.7: The GLUT libraries provide an accessible set of
routines for using the OpenGL API. All of the Math 155 homework projects will use
GLUT. The necessary GLUT files can be found already on insci14, but they are also
available for download from the web. The GLUT homepage is at http://www.xmission.com/~nate/glut.html
or at http://www.sgi.com/software/opengl/glut.html.
The first site has exactly what you need for Math 155AB and is more
up-to-date. The second site is somewhat more comprehensive however.
The "official" OpenGL" page is at http://www.opengl.org.
This has some useful examples of programs, plus a lot of marketting hype.
The most useful material for learning OpenGL is probably the tutorials and examples
which can be found from http://www.opengl.org/developers/code/tutorials.html.
Old versions of the OpenGL programming manual and OpenGL
reference manual are available free online. There has been a huge amount
of material added in the newer revisions of the books, but the most of the basics is
already in these older editions: